Fallout 3 Bobblehead Location Guide Where to Find Every Bobblehead and a master list of.Bobbleheads in Fallout 3 give you a permenant increase to a skill or S.P.E.C.I.A.L. For this reason, you often shouldn't make a character with +10 in any stat, or raise a character past 90% in any skill without first getting that particular Bobblehead. Every skill in Fallout 3 is represented, so how ever you play your character there is a Fallout 3 Vault Boy Bobblehead for you to find.Of the Fallout 3 Bobblehead Locations mentioned here, some will be easier to access than others early in the game.
For example, the intelligence Bobblehead in Rivet City will be most beneficial if gained early in the game, but the player may need to go through some tough enemies. It's a worthwhile journey, however.Fallout 3 SPECIAL Stat Bobblehead Locations. Strength: The Strength Bobblehad is found in Lucas Simms' house in Megaton. It's very easy to get after you've disarmed the bomb. If you blew up Megaton, there's no hope.
The quest is very easy to do the 'nice' way and also gets you a house in the town. Once that quest is completed, Lucas Simms' house will no longer be locked. That's your chance to go inside without breaking in. Otherwise, you'll have to break in.
The door requires 50 lockpick, but high sneak is going to be needed to do it without drawing attention. Perception: You can find the Perception Bobblehead in the Republic of Dave, which is in the extreme northeastern corner of the map. Look for the Museum of Dave and enter.
It is one of the only buildings you can enter here without talking to Dave first. The Bobblehead is on a shelf in the museum, and you can take it without it being considered stolen of course. The journey to get this Bobblehead will net you a lot of cash, although at times it will be dangerous.
Use points of interest you discover on your map as travel spots to return to Megaton or Rivet City to sell loot and buy stimpacks. Endurance: The Endurance Bobblehead is found in the deathclaw sanctuary.
It can be tough for lower level players to get, because the location is of course filled with death claws. The sanctuary can be seen in the screenshot. If you're low level, once you're in the area you will probably need a stealth boy to help you get to the Bobblehead. Sneak all the way in to the south, down the hill. The Bobblehead is on a little table.
Make your way back out quickly. You should know whether taking out a death claw is a challenge for you.
Act accordingly. Charisma: The Charisma Bobble is located in Vault 108, which is exactly 8 squares north of Rivet Cit is home to the Charisma Bobblehead. Set your marker in the square I stated, and head there. It's quite a walk, but you will gain a good deal of experience from the trek. The Vault is infested with Gary Clones, who are very weak and give about twenty experience per kill.
The Bobblehead is in the Cloning lab. Near the western side of the area, the Bobblehead can be found on a table in a room with a lot of beds. Intelligence: The Intelligence Bobblehead is located in Rivet City. You can get it while you're doing the Wasteland Survival Guide quest. There is a science lab in the ship. Go through the stairwell door and look for the signs. They'll lead you directly to the lab.
Look to the desk near the center of the room to find the Intelilgence Bobblehead. Agility: The path to the Agility bottlehead was littered with Deathclaws for me. Others may have better luck.
It's found in the Greener Pastures Disposal Site, three down and four left from the top right corner of the map. There are toxic waste barrels all over. Inside a shack there you can find a radiation suit along with a nice stash of anti-radiation drugs. Put on the suit and look for the area of the site with a big cloud of radiation. Go through to the Office building here, to find the agility Bobblehead along with a safe that can be opened by hacking the terminal with 50 science. Inside I found two scoped.44s and a good bit of ammo. Luck: The Luck Bobblehead is in Arlington Cemetery.
To get there from Megaton, head east to Super Duper Mart, then southeast to the 'Flooded Metro'. The metro here is very short, and leads to the cemetery itself. Head southwest of teh entrance to find Arlington House. The Bobblehead is in the basement, straight ahead from the entrance on a shelf.Where to Find Fallout 3 Skill Bobbleheads.
Barter: Head far west of Megaton to the town of Evergreen Mills. The place is a Raider base, so be prepared to do a lot of fighting.
This is definitely one of the hardest locations to get into early in the game. Inside, other than the army of raiders there is a Super Mutant Behemoth (caged) that can be killed. The Bobblehead can be found by first going into the Foundry, then from there the Bazaar. Head to the back of the area to find Smiling Jack. If you kill him, he has the Terrible Shotgun, one of the most powerful weapons in the game. It's a variant of the Combat Shotgun, and can be repaired from parts of these weaker models.
Behind Smiling Jack's shop, there is a path that leads to a storage area. Grab the Bobblehead from the top right of the large shelf. Look behind the counter for a safe, as well!. Big Guns: This Bobblehead is found in Fort Constantine's CO Quarters. Look for the Fort four squares east and one square south from the northwestern-most square.
Once there, go inside the cellar to find this Bobblehead on a shelf. Energy Weapons: This Bobblehead can only be found during your trip to Raven Rock during the American Dream quest.
Look in the '2' section for Colonel Autumn's chambers. You should really clear this area before going on to the main room anyway, as you'll be locked out. Explosives: The Explosives Bobblehead is found near WKML Broadcast station. The station is 5 squares south and 4 squares east from the northwestern corner of the map. The item is in a sewer south of the station itself.
Go up to the station and go around to the south of the building, then drop off the small cliff. Trace your way along the southern rock facing. Be up close so that you can see the white cistern that has a grate you can climb down.
There are several other items, including a stealthboy along with the explosives Bobblehead. Lockpick: The Lockpick Bobblehead is found in the Bethesda Ruins.
They are found three squares north and two squares east of Megaton. You will likely find your way to the western building first. The Bobblehead is in the eastern tower. Don't worry, clear the first tower then head upstairs to find a skywalk that leads between the two buildings. In the eastern building, there aren't that many enemies.
The Bobblehead can be found near the center of the area on a desk. Medicine: You can get the Medicine Bobblehead before you ever leave Vault 101. This is the first Bobblehead you can access in Fallout 3. Getting it early will help your character by making stimpacks heal more damage, and providing more dialog choices involving the medicine skill.
It can be found on Dad's desk. You have multiple chances to get it, but the last chance is the escape. If you don't get this Bobblehead during your escape, you may be forced to wait until after the waters of life is completed for Amata to send out a distress signal. You can get the signal by goin near the Vault. The quest will cause you to be an outcast from the Vault, meaning that when you do this quest your last chance to grab the Bobblehead.
Melee Weapons: This item is in the Dunwich Building, in the extreme southwest corner of the map. In fact, look one square east from the bottom left corner. In the northern central part of that square is the building. It's hard to miss it.
This building has quite a lot of loot. It's populated mostly by Ghouls. If you have the ghoul mask it'll be a cakewalk.
If you can already one hit ghouls though, it'll be just as easy but you'll get experience. I'm for the latter. At any rate, explore most of this place for the loot but finding the Bobblehead can be a bit confusing. Head to the north from the entrance and take the first door to the right.
Inside, look immediately to the south to see a staircase. Your destination from here is near the northeastern corner. Go down the stairs there, then turn left, then right (immediately after going through the last door), then right again to go through a door that leads to the west and to a door.The door leads to the Forsaken Dunwich Ruins. Follow the path a bit and try to stay along the northern wall at all times.
You'll have to do a bit of jumping, but once you're on the western side of the ruins it's ok if you fall down. There is a door to the south that leads to the Virulent Underchambers. Head to the southernmost room.
Go through the other door on this level to return to the main area. Drop through the floor to return to the exit. Repair: The Repair Bobblehead is very easy to get if you have 50 lockpick. It's in Evan King's house in Arefu.
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Arefu is 3 squares west and four squares north of Megaton, up on the bridge. Be careful as breaking in to his house is trespassing. Quickly grab the Bobblehead to your left and get out. Science: The Bobblehead for the Science Skill is inside Vault 106. The Vault is northwest of Vault 101. Look for the Living Quarters once inside the vault, and head to the room that is farthest to the east. This Vault is very interesting because it has psychotropic drugs in the air that cause hallucinations.
At one point you see several 'Dads' and are attacked by the tunnel snakes from vault 101. It's an interesting experience. There is a good deal of loot to be found in here if you explore it. Small Guns: To find the Small Guns Bobblehead, you'll need to find the National Guard Depot. This area is located one square north and seven squares east of Megaton. To get there, you won't have to actually go through the city.
This is perhaps the most important tip. Don't ever dip into the city. Stay on the northern border of it at all times.
After much fighting you'll eventually come to the Depot. It's guarded by a pair of protectrons, which could pose a threat to low level players. Inside, you will find this area can be somewhat hard to navigate due to all the rubble.
While there is much to be found here, the primary goal is the Bobblehead. For higher level players most of the guns that are in here aren't very good anyway. Head first for the Depot Training Area. From here, it gets more linear. You'll go through the Training Area to the Offices, then back into the depot from that area.
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Look for an electrical switch ahead on the left. This will open the locked doors two levels below (look for the flashing lights). Once here, finding the Bobblehead is a cinch. Look for it on a shelf near a doorway. The final part of this area reqires the Keller Family Transcripts to enter, but you won't need them to get the Bobblehead itself.
Sneak: The Sneak Bobblehead is in the Yao Guai Tunnels, which are nine squares west, one square north of Megaton. Clearly, there will be a lot of Yao Guai here, so don't go unless you're prepared for a fight or took the Animal Friend Perk.
Look to the east-central side of the square. The tunnels can be hard to spot, because they're nestled between two cliffs.
Inside, Once inside head all the way east to a door called Yao Guai Den. Look to the south central of the main large room here to find the Bobblehead.
Speech: The Speech Bobblehead is located in Paradise Falls. It's in Eulogy Jones' Pad, which are not far from the entrance. You can gain entry to this area through several paths, including: Agreeing to enslave four people with the Mesmetron, Bribing the gate guard with 500 caps, or during the Rescue from Paradise side quest that is found while following the Main Quest. You'll get it at Little Lamplight, and the quest is one of several options for gaining entry to that area. Unarmed: The unarmed Bobblehead's location is easy to find early in the game. It is located in an unmarked location known as Rockopolis. My laptop speakers are too quiet people.
You can find it one square west of Smith Casey's Garage, or eight squares west of Megaton. Look slightly south of the center of that square. There is a banner hung over a boulder, with a couple of trees nearby (facing west). The boulder is opened like a door. Once inside, there isn't much else to find but the unarmed Bobblehead, which is on the ground near the corpse of a man named Argyle.Share your tips for finding Fallout 3's Bobbleheads and dealing with enemies along the way using the form below.
This will help other players with their journey through the game. Great guide, such accurate descriptions I never even needed to once look up a video. Wonderful job.NOOB TIP: To those who may be having problems defeating deathclaws, I'd recommend you save up about 750-1200 caps(depending on your barter skill) and make your way to tenpenny tower. Go inside and search for Lydia Montenegro and purchase the Dart Gun schematics from her and seek out the parts to make it, they're all pretty easy to find (paint gun, rad-scorpion poison gland, surgical tubing, and a toy car) but if you're like me you'll have a bit of trouble finding the car, so search Lucas Simms house in Megaton if possible or just keep searching. The reason this is worth it is that the dart gun causes both the target's legs to become crippled with only one shot,this drastically lowers their movement speed and when used on a deathclaw, it turns them into what may as well be a sack of Xp because you can just walk backwards shooting while they limp after you. The most efficient way to dispatch Deathclaws is the unique ALIEN BLASTER. This extremely powerful gun is located at the alien beacon(ZETA DLC) or w/o the add-on a simple UFO crash site.a scant few squares or less to the NORTHWEST of Minefield.IF I remember correctly.
This blaster can drop a deathclaw into a pile of ash in 1-2 shots and also from a distance or directly on top of you and works great with VATS up to 4 shots for all your AP! The ammo MUST be conserved for DEATHCLAWS, SUPER MUTANT OVERLORDS, and MUTANT BUOEMUTHS (3 shots and the toughest enemy in the game is ash baby!) W/o the DLCs you get close to 200 ALIEN POWER CELLS on the ground next to the blaster and alien body to ration.W/ Mothership Zeta and Broken Steel add-ons close to 500 ALIEN POWER CELLS ammo is possible. I walk confident and unscathed through Old Olney/Old Olney underground to the Deathclaw Sanctuary. These terrors of the wasteland are no more! I almost got all of the bobbleheads by myself until I missed the energy weapons bobblehead in the enclave base and blew it up. Making it so that I could never go in there again, but I think you never could go back in the base after you leave it.
So, eventually I forgot about and digressed from failing to be granted the achievement. Until I would get another achievement and as I would be looking at that one I would remember the bobblehead I missed. Right after I had got all my skills to 100 my Xbox 360 starting eating my disks, lost my data from improper storage transfer and now I have to start all over. Looking at the bright side now, I know where everything is thanks to Carl, but not trying to sound like a complete douche I also mastered the damn game, from playing it in six different ways with six different characters. All I'm saying is that guides like this really help and you won't have to study how to make your character to be perfect like I did.
Turn your copy of Fallout 3 into a mutant masterpiece with these 10 essential mods. Giant mutant geckos, plasma guns that dissolve your enemies, thunderstorms and bullet time are just a few of the many additions made by this collection of top updates. Used in combination, they can bring new life to the Capital Wasteland and turn your copy of Fallout 3 into a desperate fight for survival.1. Fallout 3 Mod ManagerWait! Step away from the mods! If you install them now you'll have to spend hours rummaging through the guts of Fallout 3's file structure, changing.ini files and hitting it with a stick to make it work. For the sake of your sanity, make sure you have the Fallout 3 installed first.
It gives you complete control of which mods are active and does all of the fiddly file altering stuff for you. The load order of the mods you have installed is important, too, so it's a good idea to check each mod's readme file for details of where they feature on the list. Fallout 3 Wanderer's EditionThis huge overhaul turns Fallout 3 into a survivalist nightmare. Enemies are tougher, weapons are more powerful, ammo is scarce and you'll have to eat, drink and sleep to stay alive. Fortunately, you're given a host of new skills to help you cope, including the perfectly implemented, if unexplained ability to use your AP points to enter bullet time. Depending on how high your charisma is you can also recruit up to 5 followers, and kit them out to form your own personal roaming death squad.
Changes the game a lot, but almost all of the new features can be tweaked or turned off completely, so you can simply discard updates you don't like. This mod is especially effective when used in combination with Mart's superb Mutant Mod. This mod won't work without, so be sure to grab that first.
Mart's Mutant ModDo you miss the cute gecko things from Fallout 2? Do you miss shooting them in their stupid, lizard faces?
If the answer is yes then this is for you. It adds dozens of new species of creature to the Capital Wasteland and extensively revamps their AI. Many monsters will now hunt each other and smarter enemies will loot corpses for better weapons. Monster size has also been randomised, so you might occasionally find yourself up against a twenty-foot long scorpion, or a house-sized Super Mutant. In an earlier build, the mod's creator, Martigen, found that the wandering traders kept getting killed by the aggressive new wildlife, and has given them a fearsome retinue of power-armoured mercenaries as added protection.
Fallout 3 ReanimatedOnce you notice the animation flaws in Fallout 3, you can't unnotice them. From the rigid idle poses to the way soldiers seem to break their own wrists when aiming assault rifles, there are dozens of immersion breaking niggles throughout the game. Professional animator, Alendor, decided to hone his skills and fix one of his favourite games at the same time with this mod. It's a work in progress, but the made so far are so good it's already worth a download.
Project BeautyFallout 3's NPCs are a huge improvement on Oblivion's potato-faced citizens, but many still linger uncomfortably in the uncanny valley. Replaces many of the faces with carefully tailored high resolution versions designed to fix unnatural complexions, add detail and generally make everyone look more like people, and less like weird, plastic-faced Autons. NMC's Texture PackNeilMC is the very definition of a dedicated modder. Over the course of a year he has single-handedly replaced almost every environmental texture in the game with a new, high resolution version. The resulting makes the Capital Wasteland a vastly more beautiful place, while still retaining Bethesda's original art direction. The pack comes in several sizes, so be sure to download the version that best suits the power of your PC. FOOK 2The first Fallout Overhaul Kit was a ramshackle arrangement of different updates, moulded into one solid gold mod.
Improves on every aspect of the first overhaul, adding over 150 new weapons, 30 new items of clothing and 80 odd shiny new textures for existing items. Factions and NPCs will now use a much greater range of weaponry and the new clothing adds even more variety to the wasteland. FOOK 2 manages to enhance the core Fallout 3 experience and bring more variety and colour to the wasteland, without changing the game you love. If you want to combine the huge item update of FOOK2 with the total overhaul of Wanderer's edition, then be sure to grab to make them play well together. FelloutSometimes the smallest changes can have a huge effect. Removes the mucky green smog that hangs over the Capital Wasteland, replacing it with bright, arid sunshine.
The beautiful new sunsets alone make this worth a download. A word of warning, though: With Fellout installed, night time truly is dark.
Be sure to make use of the upgraded pip boy torch or the night vision modes supplied in FOOK2 and Fallout Wanderer's Edition, or just hide indoors when night falls. Energy Visuals Enhanced and Energy Weapons AdvancedNothing says “please stop attacking me” like a white hot death ray to your enemy's face. Modder 'Your Evil Twin' realises this, and has revamped energy weapon special effects to make them look and feel even more devastating. Spectacular new critical hit animations can flay the flesh from your enemy's bones, or dissolve them into a cloud of glowing green bubbles., by the same author, adds dozens of excellent new energy weapons, from energy bolt sniper rifles to plasma cannons, giving you the perfect excuse to enjoy the new effects. Enhanced WeatherThe calamitous thunderstorms added by can make even a casual stroll sound like the end of the world. Snow storms and radioactive rain have also been added along with a dynamic weather system that makes the slow transition between different types of weather feel realistic.
You even get a stealth bonus from the new thunderstorms, your enemies will be so unsettled by the lightning they'll never see you coming.That's just ten of the best chosen from hundreds of excellent Fallout 3 mods. Head over to the for more.
Contents BackgroundComposer Inon Zur was brought in to create the score for Fallout 'because I could give them the ambience sic and the weird decadence plus an almost low-fi sound, but also bring up some more dramatic, orchestral elements with it when needed.' The entire composition process took six months, ending with 60-70 minutes and around 40 tracks.
These included everything from ambient cues from entering an area to high-intensity battle music.Inon Zur wanted to ensure that the music was not too loopy, but seamless and interactive in response to the player's actions. In taking the orchestral approach into the post-apocalyptic wasteland, he admits some inspiration from, but 'sought to employ different techniques on the instruments; they don't sound exactly like a traditional orchestra, but still retain the power of one.'
Soundtrack preorder bonusThe for Fallout 3 at GameStop included an official soundtrack CD made to look like a vinyl 45 record. It included five songs from the soundtrack: 'I Don't Want to Set the World on Fire,' 'Way Back Home' and 'Butcher Pete (Part 1),' as well as two tracks from the orchestra score by Inon Zur.Concept artist found inspiration in the '50s art style, the incongruity and the charisma of 'the sort of Jet-Set Frank Sinatra/Rat Pack and a flying car with a martini in one hand and he's going to a big band concert.'
In an interview with Eurogamer, PR and marketing manager admitted that ' was his favorite song from the soundtrack.Music supervision and clearance was obtained by Christopher S. Parker and Tim Scanlin of Brandracket, LLC.Musical tracks Radio songs Galaxy News Radio Period songsWritten by Bennie Benjamin, Eddie Durham, Sol Marcus, Eddie SeilerPerformed byCopyright 1940 (Renewed) Bennie Benjamin Music Inc.administered by Chappell & Co. (ASCAP),Eddie Durham Swing Music Publishing (ASCAP)administered by Bug, Ocheri Publishing Corp. (ASCAP),Carlin Music Publishing Canada. (SOCAN)on behalf of Redwood Music Limited (PRS)International Rights Secured. All Rights Reserved.Used by Permission.Courtesy of Geffen Records under license fromUniversal Music EnterprisesWritten and performed byCopyright 1934 (Renewed) WB Music Corp. (ASCAP)All Rights Reserved.
Used by Permission.Courtesy of RCA RecordsBy Arrangement with Sony BMG EntertainmentWritten by Richard Rodgers & Oscar Hammerstein IIPerformed by featuring Claire ChatwinCopyright 1949 Williamson Music (ASCAP)All Rights Reserved. Used by Permission.Courtesy of Soundies Inc.By Arrangement with DePugh Music.Written by & Henry GloverPerformed by Roy BrownCopyright 1949 Arc Music Corp. (BMI),Brown Angel Music Publishing (BMI),Fort Knox Music Inc. (BMI), T/Q Music, Inc.d/b/a Trio Music Company (BMI),International Rights Secured. All Rights Reserved.Used by Permission.Courtesy of Global Licensing Inc.By Arrangement with Warner Music GroupVideo Game LicensingWritten by Bob Russel & Carl SigmanPerformed byCopyright 1949 Music Sales Corporation (ASCAP)All Rights Reserved.
Used by Permission.Courtesy of The Verve Music Group under license fromUniversal Music EnterprisesWritten by Bob Hilliard & Carl SigmanPerformed by withCopyright 1947 Better Half Music Co. (ASCAP) &Music Sales Corporation (ASCAP)All Rights Reserved. Used by Permission.International Copyright Secured.Courtesy of Geffen Records under license fromUniversal Music EnterprisesWritten by Ralph Rainger & Leo RobinPerformed byCopyright 1937 Sony/ATV Music Publishing LLC.All rights administered by Sony/ATV PublishingAll Rights Reserved. Used by Permission.Courtesy of Columbia RecordsBy Arrangement with Sony BMG EntertainmentWritten by Sylvia FinePerformed by &Copyright 1949 (Renewed) Warner Bros.
(ASCAP)All Rights Reserved. Used by Permission.Courtesy of Soundies Inc.By Arrangement with DePugh MusicWritten by Doris Fisher & Allan RobertsPerformed by (& )Copyright 1944 by Universal Music Corp. On behalf ofAllan Roberts Music (ASCAP)& Doris Fisher Music Corp. (ASCAP)All rights in US for Allan Roberts Music (ASCAP)administered by Music Sales Corporation (ASCAP)International Copyright Secured. All Rights Reserved.Used by Permission.Courtesy of The Verve Music Group under license fromUniversal Music EnterprisesWritten by Frank Madden & Allen FlynnPerformed byCopyright 1935 EMI Entertainment World, Inc. O/b/oEMI Robbins Catalog Inc.
(ASCAP)All Rights Reserved. Used by Permission.Courtesy of Geffen Records under license from Universal Music EnterprisesWritten and Performed byCopyright 1949 by Arc Music Corp. (BMI),Brown Angel Music Publishing (BMI),Fort Knox Music Inc. (BMI),International Rights Secured. All Rights Reserved.Used by Permission.Courtesy of Global Licensing Inc.By Arrangement with Warner Music Group Video Game LicensingWritten by Alan Lewis & Tom WaringPerformed byCopyright 1935 Sovereign Music Company (ASCAP),WB Music Corp.
(ASCAP)All Rights Reserved. Used by Permission.Courtesy of Soundies Inc.By Arrangement with DePugh MusicProduction musicPerformers are noted if knownPerformed byCourtesy of APM Music. Inc.Performed byCourtesy of APM Music, Inc.Performed byCourtesy of APM Music, Inc.Performed byCourtesy of APM Music, Inc.Performed byCourtesy of APM Music, Inc.Performed byCourtesy of APM Music, Inc.Performed byCourtesy of APM Music, Inc.Performed byCourtesy of APM Music, Inc.Enclave Radio.
by. by. by. by. by. by. by.
by Dr.
Turn your copy of Fallout 3 into a mutant masterpiece with these 10 essential mods. Giant mutant geckos, plasma guns that dissolve your enemies, thunderstorms and bullet time are just a few of the many additions made by this collection of top updates. Used in combination, they can bring new life to the Capital Wasteland and turn your copy of Fallout 3 into a desperate fight for survival.1. Fallout 3 Mod ManagerWait! Step away from the mods!
If you install them now you'll have to spend hours rummaging through the guts of Fallout 3's file structure, changing.ini files and hitting it with a stick to make it work. For the sake of your sanity, make sure you have the Fallout 3 installed first. It gives you complete control of which mods are active and does all of the fiddly file altering stuff for you. The load order of the mods you have installed is important, too, so it's a good idea to check each mod's readme file for details of where they feature on the list. Fallout 3 Wanderer's EditionThis huge overhaul turns Fallout 3 into a survivalist nightmare.
Enemies are tougher, weapons are more powerful, ammo is scarce and you'll have to eat, drink and sleep to stay alive. Fortunately, you're given a host of new skills to help you cope, including the perfectly implemented, if unexplained ability to use your AP points to enter bullet time. Depending on how high your charisma is you can also recruit up to 5 followers, and kit them out to form your own personal roaming death squad. Changes the game a lot, but almost all of the new features can be tweaked or turned off completely, so you can simply discard updates you don't like.
This mod is especially effective when used in combination with Mart's superb Mutant Mod. This mod won't work without, so be sure to grab that first.
Mart's Mutant ModDo you miss the cute gecko things from Fallout 2? Do you miss shooting them in their stupid, lizard faces? If the answer is yes then this is for you. It adds dozens of new species of creature to the Capital Wasteland and extensively revamps their AI. Many monsters will now hunt each other and smarter enemies will loot corpses for better weapons. Monster size has also been randomised, so you might occasionally find yourself up against a twenty-foot long scorpion, or a house-sized Super Mutant.
In an earlier build, the mod's creator, Martigen, found that the wandering traders kept getting killed by the aggressive new wildlife, and has given them a fearsome retinue of power-armoured mercenaries as added protection. Fallout 3 ReanimatedOnce you notice the animation flaws in Fallout 3, you can't unnotice them. From the rigid idle poses to the way soldiers seem to break their own wrists when aiming assault rifles, there are dozens of immersion breaking niggles throughout the game. Professional animator, Alendor, decided to hone his skills and fix one of his favourite games at the same time with this mod. It's a work in progress, but the made so far are so good it's already worth a download.
Project BeautyFallout 3's NPCs are a huge improvement on Oblivion's potato-faced citizens, but many still linger uncomfortably in the uncanny valley. Replaces many of the faces with carefully tailored high resolution versions designed to fix unnatural complexions, add detail and generally make everyone look more like people, and less like weird, plastic-faced Autons.
NMC's Texture PackNeilMC is the very definition of a dedicated modder. Over the course of a year he has single-handedly replaced almost every environmental texture in the game with a new, high resolution version. The resulting makes the Capital Wasteland a vastly more beautiful place, while still retaining Bethesda's original art direction. The pack comes in several sizes, so be sure to download the version that best suits the power of your PC. FOOK 2The first Fallout Overhaul Kit was a ramshackle arrangement of different updates, moulded into one solid gold mod. Improves on every aspect of the first overhaul, adding over 150 new weapons, 30 new items of clothing and 80 odd shiny new textures for existing items. Factions and NPCs will now use a much greater range of weaponry and the new clothing adds even more variety to the wasteland.
FOOK 2 manages to enhance the core Fallout 3 experience and bring more variety and colour to the wasteland, without changing the game you love. If you want to combine the huge item update of FOOK2 with the total overhaul of Wanderer's edition, then be sure to grab to make them play well together. FelloutSometimes the smallest changes can have a huge effect. Removes the mucky green smog that hangs over the Capital Wasteland, replacing it with bright, arid sunshine. The beautiful new sunsets alone make this worth a download. A word of warning, though: With Fellout installed, night time truly is dark.
Be sure to make use of the upgraded pip boy torch or the night vision modes supplied in FOOK2 and Fallout Wanderer's Edition, or just hide indoors when night falls. Energy Visuals Enhanced and Energy Weapons AdvancedNothing says “please stop attacking me” like a white hot death ray to your enemy's face. Modder 'Your Evil Twin' realises this, and has revamped energy weapon special effects to make them look and feel even more devastating.
Fallout 3 Death Sound Bar
Spectacular new critical hit animations can flay the flesh from your enemy's bones, or dissolve them into a cloud of glowing green bubbles., by the same author, adds dozens of excellent new energy weapons, from energy bolt sniper rifles to plasma cannons, giving you the perfect excuse to enjoy the new effects. Enhanced WeatherThe calamitous thunderstorms added by can make even a casual stroll sound like the end of the world. Snow storms and radioactive rain have also been added along with a dynamic weather system that makes the slow transition between different types of weather feel realistic. You even get a stealth bonus from the new thunderstorms, your enemies will be so unsettled by the lightning they'll never see you coming.That's just ten of the best chosen from hundreds of excellent Fallout 3 mods. Head over to the for more.
The New PerksWith the new DLC it raises the level cap from 20 to 30. Not only can you increase your skills even more, 14 new perks have been added.(New perks become available every even numbered Level)Level 22Deep Sleep- You receive the well rested effect no matter what bed you sleep in.This perk can be useful immediately for those who want to level up fast since after sleeping you will gain 10% more experience. The flaw is that like Swift Learner and Here And Now is that once your level maxes it will do nothing and be like a wasted perk.Quantum Chemist- Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum.
Requires Science level 70This can be useful if you need the Nuka-Cola Challenge quest, like to use nuka grenades, or like to drink them. Since there is a limited amount of quantums in the game this perk is usefull for the above reasons but not much else.Puppies!- If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. Just wait a bit, and you'll find your new furry friend waiting outside Vault 101.First of all you can still get a new Dogmeat even if he died before you got the DLC. Second, the new Dogmeat has double the health as the original.
Third, if you fire a follower with a puppie in tow a glitch will not let you rehire any other followers. In the end this perk's usefulness comes down to if you do or don't like to use Dogmeat even though you could just load a saved game.Level 24No Weaknesses- All SPECIAL stats lower than 5 become 5.This perk can be useful if your play style involves pumping all your stats into certain categories by taking away from others. The problem is that a level thirty perk later does the exact same thing but far better.Karma PerksDevil's Highway- maxes out evilKarmic Rebalance- maxes out neutralEscalator to Heaven- maxes out goodThese perks are kind of pointless since it really doesn't effect gameplay that much but it could be fun to see how the game is different or to get the new Karma Achievements.Level 26Nerves Of Steel- Makes your action points regenerate faster. Requires Agility 7.This is an absolute must for anyone like to use V.A.T.S.Rad Tolerance- You no longer feel the negative effects of minor rad poisoning.This perk isn't very useful since by this point in the game you should have more than enough money to buy the rad shots from doctors or the medical kit in one of the houses. There is one use for this perk though A later perk is powered by your radiation level so this would allow you to have some radiation without suffering the negative effects.Warmonger- Automatically receive level three for all schematics.
Requires Intelligence 7This perk is for lazy people. With the internet available to you it really isn't too hard to find the schematics, but it is time consuming, so if you like the custom weapons but don't like searching for them this is for you.Level 28Party Boy/Party Girl- You no longer suffer the withdrawal effect from alcohol addiction.This could be useful to someone using alcohol as a melee buffer, but you could just get the chemistry set at your house and save yourself a perkRad Absorption- You slowly loose radiation over time. Requires Endurance 7Like the other rad perk at this point in the game rads are no big deal so this is almost useless.Level 30Almost Perfect- All S.P.E.C.I.A.L stats raised to level 9.This perk is almost perfect. It makes you much stronger, makes other perks like Intense Training, and No Weaknesses completely useless. If you get the bobble heads before this it will only raise it to 9 still, but if you wait until after getting the perk you can have a character with absolute perfect attributes.Nuclear Anomaly - Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion, and will get some health back. Note that any allies in the vicinity will also suffer the effects of the blast. The strength of the blast and amount of health received depends on your current radiation level, the higher the better.This perk almost assures your character will never die with maybe an exception of something like a Behemoth.
You can even act like a kamikazee if you like. A few notes is that the Rad Resistance perk is useful since you don't suffer negative effects of rad poisoning but cause a bigger boom. Also after you explode your rad level drops to zero, so if you drop to below twenty without at least minor rad poisoning nothing will happen.One last note is that when you level up you don't necessarily need these perks you can still get any of the old one you want. Obtaining Bear CharmOasisIf you've visited Oasis in the far northern reaches of the wasteland then you've probably accepted the quest the Treeminders gave you. If you want the Bear Charm DO NOT KILL HAROLD! If you do kill Harold then it is impossible for you to get the Bear Charm. If Harold is alive after the quest talk to Sapling Yew, the young girl at Oasis.
You have 2 options now. Either use your Speech skill to make her give you the Charm, or she will give the Charm to you if you currently have the Child At Heart perk set. The Bear Charm is a very handy Accessory to carry as it gives you +10 Speech when equipped. Get Deathclaw Gauntlet SchematicsWARNING!! There is a couple yao-gui's and a deathclaw here,so get your best weapons and armor ready for a fight!Go to J Scott's Campground on the very southwest part of the map and kill the death claw (this helps early on for one of the requirements to make the weapon). Take his hand off his corpse. Go to the small caravan with a bed and a dead wastelander in it.
On the floor there should be a schematic for the Deathclaw Gauntlet. The items you need to make one are wonderglue, a medical brace, a leather belt and a death claw hand. Get these items and go to a workbench and select the deathclaw gauntlet.
It should make it if you have the required items. Depending on your repair skill, at 51 repair it should make it with 17 damage and medium condition. Either make another one using the same items or go to a shop to repair it and at full condition it should take 20 damage and it doesn't matter what armor your enemy is wearing; in the schematics it says it's 'armor shredding power is unique, considering you can get the deathclaw hand.' Victory RifleRockBreakers Last GasFirst go to RockBreakers Last Gas and take care of all the Enclave. Next look up towards the cliff and you will see a shack on top.
Climb up the hill and enter the shack. Right to the right of the door there are two radroaches in a cage with pet names so thats pretty cool. In the locker in the back there is a sniper rifle called the Victory Rifle.
It deals a great deal of damage and is the best rifle in the game so I highly recommend it. You need a lockpick of 100 to get in it. Followers - Location and RequirementsGood KarmaFawkes - Vault 87 - Release her from the cell and let her get get the E.D.E.N. After escaping the base she will offer herself as a follower (Note: CANNOT wear armour)Star Paladin Cross- The Citadel - Find her in the Citadel and she will offer herself as a followerNeutral KarmaButch - Rivet City Bar - After completing Trouble on theHomefront, find him in the bar of Rivet City. Also a haird- sorry, barberSargeant RL-3 - In front of RobCo Factory - Talk to the mechanic. He will sell it for 1000 capsBad KarmaJericho - Megaton - Convince him to follow you and he will go with you for 1000 capsClover - Eulogy's Pad - Tell Eulogy and he suggests Clover, who can than be purchased for 2000 caps (1000 if you persuade him)No Karma RequirementsDogmeat - Scrapyard - In the Northeast corner you will find him fighting some raiders.
After the battle 'talk' to him and he will join your party (Note: Dogmeat does NOT take up a follower spot like the others do, meaning you can have him and another follower at the same time)Charon - Drug Selling Bar in Underworld - Talk to the Ghoul with the really weird name and ask about Charon's contract. He will sell it to you for 2000 caps (1000 if Barter is above or equal to 50) or if you kill the bartender in the other bar, Greta.
If you choose the second option, than the best time to kill her is when she takes her smoking break in the lobby of the museum, outside Underworld. T-51b Power Armor and HelmetIn Fort Constatine/Mr.
Crowley with keysThe way to collect this awesome power armor variant is by doing 1 of 2 things.1.)During the You Gotta Shoot 'Em In The Head quest, collect the keys from the bigots, then go to Fort Constatine. I forget exactly what sub-level of the building it's in, but if you find the body of Tara (she'll have a key as well).
The door right in front of her is the storage room for the armor.2.)Give the keys you got from the bigots and give them to Mr. He'll go down there himself and get it. I recommend waiting a few days, then going back to Mr. Crowley at the Ninth Circle bar in the Museum of History, Underworld Concourse. He'll wear the armor but not the helmet. But it should be in his inventory, your choice here, pickpocket, of kill him. This is honestly the strongest armor in the game.The T-51b power armor itself has a DR of 50, plus the helmet's DR of 10, equals a total of a whopping DR of 60.
Also, one of the coolest armors in the game, in my opinion. Easy Money And ExperienceMegaton/UnderworldThere is an easy way to get money and experience. Go to Megaton and go into the water processing plant to find an older African American man named Walter. He will tell you that there are 3 leaky pipes hidden in Megaton. He wants you to fix them so make sure you have a high enough repair skill. The first one is right near the entrance as you walk down the path and it will be on the left. Its a pipe with water squirting out.
The second is above and to the right of the Children of Atom Church. Simply climb above it and jump onto the pipe. The last should be somewhere on the paths. Just walk around the inner edge of Megaton and look at each path until you find it. Go back to Walter and he should pay you.
Then he will ask you to get him scrap metal. For every scrap metal you bring him you will get 15 caps and lots of experience. The second place to do this is underworld. Talk to whoever the guy is and he will ask you to give him scraps. Do the same thing as Walter and you will easily get loads of caps and experience. Alien Blaster AmmunitionFort IndependenceOkay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence and go down either the F.I.
Lower Levels entrance, if you have a pick skill of 100, or if not, I don't know what's required for the main entrance. Go to the lower levels, and kill all the outcasts.
Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lockpick skill of 75) and get all the ammo in the containers. The second table with ammo boxes should have Alien Blaster ammo, and you should receive 18-24 bullets total.
Getting Colonel Autumns Longcoat And Laer PistolThe Jefferson MemorialI wont give away any spoilers but if you have already beat the game then you know what I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial. Obviously there is a forcefield there so either go to the left or the right of the forcefield and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the enclave soldiers. They will not attack you and you can actually talk to them! So continue down and enter the memorial.
Keep going through until you reach the rotunda. When you enter the room Colonel Autumn will be standing there but do not talk to him!
You can just kill him and take everything he has because he will eventually respawn. Then look down at his body and take his laser pistol. Instead of a single shot his pistol is repeating fire so go out there and destroy!. Ol' PainlessOl' Painless is a Hunting Rifle that shoots faster than a normal one.
You can find it in The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to you, which opens a safe in the corner of the room that Dave is usually in, There you will find Ol' Painless, Or you can just go in 'Guns Blazing' and shoot everyone and take the key from his body and open the safe. Lincoln's Repeater RifleMuseum of History (Pretty sure on your map it's east of the Washington Monument)When you get to the Museum of history, go around the back way, because it's faster. You should encounter a turret shooting at feral ghouls.
Destroy the turret. Go up the stairs which should be on the left of where you obliterated the turret.
Go up there stairs and go through the hole in the wall. There may be a Glowing One near the case, so kill it. There you should have your Pip-Boy 3000 light activated, then you should see a dead raider near the display case. Open it, of course. There, you have Lincoln's Repeater Rifle. (It's in perfect condition, uses.44 bullets, should do 40 damage, but for me it did 39 when I was on lvl 12, so yeah. Don't sell it!) You might be able to repair it with hunting rifles, but I haven't tried it so try it out.
The Experimental MIRV (Strongest Weapon)The Experimental MIRV Fat Man Launcher can be found in the bomb shelter area in the National Guard Depot Armory next to 5 Mini-Nukes on a table near a Glowing One near the remains of the skeletons of the Keller Family. When this weapon is fired, a random shotgun spread seems to be the path they take, usually 6 or 7 near each-other and one off in the distance before impact, if aimed correctly, this weapon can kill anything in 1 hit, even the Super Mutant Behemoth. You must have obtained all five of the Keller Family Transcript's before you can gain entrance to this part of the room. Another FollowerRuddy Bar in Rivet CityAside from Jericho, Choran, Star Paladin Cross, and Fawkes you can also get Butch, the bully from vault 101 if you do the quest 'Trouble on the Home Front' in which you have to go back to Vault 101. While doing the quest, make sure you tell them that they should open the vault for trade and if you do that then go to Rivet City, go into the stairwell and go to the bottom floor and go into the Muddy Rudder bar. Note: you must have an evil karma to obtain him and he uses a knife and I don't know what gun. FollowersThroughout the game you can find up to four followers not including Dogmeat who is in a category of his own.There are four in all but you can have only one at a time.
The will all attack your enemies ieadiatly and without abandon so if you prefer stealth may may want thme to wait for you. If you talk to your follower certain options.
First you can have them follow you, wait, change tactics, trade equipment, or fire them. Follow and wait are what they say and are they will follow you or wait exactly where they are forever even if you fast travel somewhere. Change tactics where you can order them to use a ranged or melee weapon, or whether they follow you closely or will try to flank them by following farther away. Trade equipment is you can give them any kind of item and they will carry it until you ask for it again allowing you to use them as a pack mule. Finally if you fire them they will leave and return to a certain location depending on who it is.
You can go and recruit them again at anytime from that location which is usualy where you recruited them. The first is Jericho an exraider who uses a knife and a chinese assualt rifle. To recruit him talk to him about his past complementing on the wasteland, and you need to have a high bad karma. You can find him wandering around Megaton. Next is Charon who is a ghoul being employed by the bar owner in underworld by a contract.
To get him to join you by buying his contract for 2,000 caps. As an added side note he will kill his employer after so if you have any business with him do it before you buy the contract. He uses an combat shotgun and combat knife. The next follower is Star Paladin Coss a member of the Brotherhood of Steel who escorted your father and you as a baby to vault 101.
To recruit her just be polite and talk to her after gaining acess to the Citadel by playing through the main quest. She wields a supersledge and a 10mm submachine gun.
Finally there is Fawkes the well educated and well mannered Super Mutant. You will find him inside vault 87 during the main quest. Free him and let im help you, and after you escape the enclave you will find him fighting soldiers to try and rescue you, but to recruit him you need to have a high good karma. Worth noting is that Fawkes is nearly damage proof with a fatman mini nuke only crippling him. He is also special because if you fire him he will return to the national history museum in downtown DC. He uses a supersledge and gatling laser.
How To Get A House In MegatonMegatonWhen you escape vault 101 head down the path to a big giant gate powerd by an airplane engine with a robot in front of it who says 'Welcome to Megaton Friendliest Town Around' enter through the gate and you will see a guy that looks like a Texas ranger knock off he will say 'ah another new comer huh?' Talk to him and ask him 'WHAT ABOUT THIS BOMB' he will say 'what about it' continue on with the dialog until it says 'I will diffuse the bomb' he will say OK there will be One hundred caps in it for you if you do now you will need the explosives skill to about 30 then you will be able to tinker with it. Now find the Bomb then it will give you three options1. Leave it alone2. Diffuse the bomb3.
Rig the bomb to explodeChoose number two -Now it will say that you will need extreme skills to diffuse this bomb but it would be trivial to rig it to explode just stick with diffusing it.Once your done talk to the cowboy guy and say you did it he will give you one hundred caps and give you the deed and key to your new house.You can also buy several themes for your house from crater side supply.Arakaki. The Pitt hint and bobbleheadRockopolisIf you do not have the DLC The Pitt, then this is sort of a hint about it. Almost directly west of Smith Casey's Garage, (Where you find your dad in the game) there is a unmarked cave called Rockopolis. (Note: Do not mistake this cave for Yao Guai Tunnels) Also the cave is marked by a coat hanger and a banner. The door to this cave is a rock so it'll be hard to find.
Fallout 3 Death Sound Effect
In the cave there is what looks like someone's house setting in it. On the vanity, there is a holotape. If you read the holotape it states that a guy and his friend are going somewhere and at the end it says 'Off to The Pitt!' One more thing, in the cave there is also a Vault-Tec unarmed bobblehead beside a dead ghoul named Argyle. Saving Private Ryan ReferenceAsked what she does for the Brotherhood, Knight Captain Dusk replies that she is a sniper, and then says 'Put any mutie bastard within one mile of me and my rifle and well, pack it up troops.fight's over.' Jackson in Saving Private Ryan makes the same remark, with 'Hitler' replacing 'mutie' as the subject.When asked what his real name is, Knight Captain Gallows responds with 'What's the pool up to?'
, similar to Captain Miller's response in Saving Private Ryan when a query is made regarding his occupation.Also, there is a Soldier in the first mission of Operation Anchorage, hanging from the ceiling of a cave. When zooming in on him before his humiliating death with vats his name is revealed as Ryan.
It is not possible to save him, so the reference is debatable. Mad Max is Loved By BethesdaThere are many items and incidents that appear to refer to the Mad Max movies, which starred Mel Gibson as a post-apocalyptic warrior.For instance, one of the Little Lamplight children uses the word humongous incorrectly, saying 'humungus'. Fawkes Gender ConfusionDevelopment from human to Super Mutant leads to and asexual race where women and men transformed both end as the same result. Fawkes can be found in Vault 87 in Isolation Room 05 which previously held Subject D624, which some players assume is Fawkes. It is noted on the Chief Physician's Terminal (in the room across from Fawkes') that Subject D624 was, before the experimentation, a female. Subject D624, however, is not Fawkes as the same terminal indicates that all four female test subjects were destroyed after three expired on their own and one went insane.
Nevertheless, Wes Johnson, the actor who voiced Fawkes, confirmed in an interview that she was female before her transformation. This would probably indicate that Fawkes was captured more recently by Super Mutants rather than being first generation. V for Vendetta ReferenceFawkes, is a reference to 'V' from the comic, and movie V for Vendetta. Both characters have a strong feeling of symbolism to Guy Fawkes a British revolutionary, Both are victims to a government experiment trying to make humans stronger to resist a disaster, resulting in increased strength and becoming near bullet proof. Both after the experiment are imprisoned for years, but escape. They both then destroy the government that tortured them (in Fawkes case he only helped but was willing and attempted to do more).
Finally, Fawkes was locked inn room 5 or 'V' in roman numerals. Alien Crash LandingThe Crash Site is what appears to be the remains of an alien craft that has crashed through a house and come to rest in a cliffside. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals.Located southwest from Vault 92, the crash site is along a cliffside road, in a string of dilapidated houses. When within 5,000 meters of the crash site, a radio signal is located by the Pip Boy.
Fallout 3 Death Sound Effect
This signal, the Recon Craft Theta Beacon, is an unintelligible language interrupted by bursts of static. The signal is on a loop, like an automated distress beacon. It has a liited range so you can use it to find the ship by moving around and checking how strong the signal is by how well you can hear it.At the front of the vessel, the cockpit dome has shattered. The pilot's body lays outside against a pile of rocks.
In the cadaver's hand is a unique weapon, the Alien Blaster. This one-handed pistol is one of Fallout 3's superweapons. Although clearly an energy-based weapon, the Alien Blaster is used with the Small Guns skill, enabling most players to use it effectively. The only problem is that there are only sources of ammunition is it's scattered around the crash site.In a very rare random encounter where you actually see another ship as it crashes you can get an enhanced version of the blaster called the Firelance as well that lights enemies on fire. Go to Meresti train station and continually reload your game until this happens. It and the ammo will fall from the sky and can be hard to find so a good idea is to have dogmeat with you to find it.
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With the pyromaniac perk the Firelance can deal 120 per hit. GrognakGrognak the Barbarian is a reference to two things.
First is how he is obviously designed after Conan The Barbarian, second his appearance on the front of his costume his incredibly similar to Elder Scrolls IV Oblivion barbarian classes picture. Also You can find the comic book company that writes and publishes him. It's called Hubris comics and it's in the ruins northeast of the citadel. Inside on the lower level in the beta testing room of the main area you can use the a terminal to act out one of his adventures.
Finally, and obviously, his comic book acts as a melee skill book. FridayThe 13th ReferenceWhen you are asked to travel to vault 121 and travel there, you are then asked to sit in a little shuttle like thing. After that you are put into a made up world of im guessing the past. There you will talk to a little girl named Betty she will ask of you to play games with her. Her 3rd game she will tell you about a story that teens would tell around a camp fire at night of a masked killer with a knife going around killing people who come across him. Then she tells you to go get the mask and knife and start slashing. This roughly sounds like a reference from Friday the 13th.Fallout 3 Unlockables.
Original T-51b power armorDuring the 'you gotta shoot 'em in the head' quest, you are asked to kill Ted Strayer, Allistair Tenpenny, Dukov, and Dave by Mr. Once you find them, you can do whatever you please to get their 'special keys'Here is a list of where the targets are:Allistar Tenpenny-Tenpenny towerDukov-Dukov's placeDave-Republic of Dave (northeast corner of the map)Ted Strayer-Wanders Rivet CityOnce yo have gotten their keys, DO NOT give them to mr. Crowley!Once you have all of the keys, go to Fort Constantine (near Satcom Array NW-05a) and head into the CO quarters to the northwest. Inside there, there is a series of door you need to unlock with the special keys you stole/bribed/killed/threatened from the targets.
You will then get to an armory with a series of locked doors and the door with a dead body named 'Tara' near it is the door with the T-51b Power armor.This is the second-most powerful piece of armor in the game (beaten by It's cousin, the winterized T-51b armor, which has 6,000,000 health, making it indestructible). Prototype Medic Power ArmorOld OlneyNOTE!!!! Old Olney is heavily populated with Deathclaws so take stimpacks,good weapons ect!While playing a mission I was forced to go under ground in Old Olney. I walked around for a bit and stumbled across a pile of dead bodies.
One was wearing a strange power armor (prototype medic power armor). When I put it on, to my surprise, it talked. It said 'listen up you pansy' Why do all robots say that? 'your wearing medic power armor you look after me and i'll look after you' When you come into contact with enemies its says 'Time to kick some ass' or 'Eat lead' and 'Gear up soldier'.P.S It benefits are a rad resist of 25 but drains AGL -1. I dont know exactly where it is but you should find it soon enough.p.s.s i don't know why its called medic armor:p. Alien Blaster in Broken Steel DLCIn Broken Steel on the last level there is a alien blaster in a case on the last part where you destroy the big mobile base. In the middle of the base there is a blue shield that has a broken panel.
Make sure you have full health because you have to run through the shield. In the door there are some weapons. When you get in the door on the right of you there is a case that has a lock pick of 75 (hard). Below it there is some ammunition cases with some alien blaster ammunition. TrophiesAgatha's Song (Bronze) - Completed 'Agatha's Song'Ambassador of Peace (Bronze) - Reached Level 14 with Good KarmaBig Trouble in Big Town (Bronze) - Completed 'Big Trouble in Big Town'Blood Ties (Bronze) - Completed 'Blood Ties'Data Miner (Silver) - Hacked 50 terminalsDoesn't Play Well with Others (Bronze) - Killed 300 peopleEscape! (Bronze) - Completed 'Escape!' The console DOES workHere's how.I've been searching forever, well I solved it through a few websites.First off, it has problems in vista, and this is usually do to the Infared receiver, this was the case for me.Start-Constrol Panel (Make sure view is in classic view)-Device Manager-Human Interface devices-Right click on the Infared receiver and click disableNow try.If that doesn't work, go and download this modthat mod you can buy goggles that open the console.
Good luck and I hope this solved some issues. Happy cheating!. More Cap/Pins And Other CheatsPress the (tilda) key.Then type:player.additem 0000000F X(x is the # of caps you want)player.additem 0000000A X(x is the # of pins you want)addspecialpoints # - add # special pointsadvlevel - Advance one levelttm1 - All mapmarkersset timescale to # - Alters the speed in which the in-game time passes.Kill - Automatically kill the target you selected in Console Modeplayer.modScale - Become a giant! 1 = giant; -1 =normalShowNameMenu - Change your name for free, no court fees!player.setlevel # - changes leve to #, doesn't affect anything else.modpca (s.p.e.c.i.a.l) # - changes the chosen stat by adding the given number. AchievementsVault 101 Citizenship Award (10) - Got the Pip-Boy 3000The G.O.A.T (10) - Took the G.O.A.TEscape!
(20) - Completed 'Escape!' Following in His Footsteps (20) - Completed 'Following in His Footsteps'Galaxy News Radio (20) - Completed 'Galaxy News Radio'Scientific Pursuits (20) - Completed 'Scientific Pursuits'Tranquility Lane (20) - Completed 'Tranquility Lane'The Waters of Life (20) - Completed 'The Waters of Life'Picking up the Trail (20) - Completed 'Picking up the Trail'Rescue from Paradise (20) - Completed 'Rescue from Paradise'Finding the Garden of Eden (20) - Completed 'Finding the Garden of Eden'The American Dream (20) - Completed 'The American Dream'Take it Back! (40) - Completed 'Take it Back!' Big Trouble in Big Town (20) - Completed 'Big Trouble in Big Town'The Superhuman Gambit (20) - Completed 'The Superhuman Gambit'The Wasteland Survival Guide (20) - Completed 'The Wasteland Survival Guide'Those!
(20) - Completed 'Those!' Many Hats (And No Head)While wearing the Chinese Stealth Armor that is made available in the Operation Anchorage DLC it is possible to wear numerous (haven't tested exactly how many yet) other headgear pieces in conjunction with the armor. As of right now my character is wearing the Stealth Armor as well as a bandana, a metal helmet, an outcast power helmet, a pre-war baseball cap, a pre-war hat, a hockey mask, and the shady hat (from Moira). Each piece adds what it normally would to armor bonuses and stat boosts (if the piece has any) which, in my humble opinion is totally bad ass.Oddly enough, when I tried to equip a second pre-war hat the 'equipping sound' was made but the second hat was not tagged as being worn. However, when I toggled to view my character, I discovered that he had no head! It was totally invisible (not even the hazy stealth look). What other combinations lead to this result I leave to you.
Infinite exp. 3Little LamplightIn Little Lamplight go talk to Knock Knock. Ask him about what he means by morale after having talked to him before. He'll say he tells jokes and tells you one himself. After he tells you you'll have a speech option.
If your speech skill is high enough it should be 100%. Choose it and get 5 exp (not a lot I know but it doesn't take long to get). Ask him about morale again afterwards and you should be able to repeat it as many times as you want.
Infinite CapsParadise FallsFor this cheat, you must have bad karma. First you have to get the Mesmatron gun from Grouse at the front gate of Paradise Falls. Then you have to enslave some people. Red from Bigtown (you have to rescue her from the Germantown Police HQ in the quest Big Trouble In Bigtown), Flak (from Flak and Shrapnel's shop in Rivet City), Arkansas (from Minefield), and the prostitute of Tenpenny Tower, Susan Lancaster. You don't have to capture all of these characters, but the more you enslave, the more money you can get.
After you capture them, go to Paradise falls, get your reward and enter the town. Go into Eulogy's Pad next to the roasting Brahmin and grab the Box Key on the table next to the heart shaped bed. (there's also a Bobblehead) Go to the fenced in slave pens and go into the slave house.
Talk to all of the people in there an tell them that 'they're slaves, deal with it', or something like that. After taunting them all with your freedom, talk to Grouse. He will give you money and a slave collar. Exit the conversation and talk to him again. Do this four times (maybe less if you killed some of the slaves in certain quests). Go back to the slave house and repeat the process as many times as you like.
The only downsides to this glitch is that you cant remove the slave collars from your inventory unless you capture more slaves. Extra ExpThis is a great way to gain levels fast.
All you need to do is start a game on very easy, or if you already have a game in progress, just load it and change the game difficulty in the options menu.Find some enemies to kill (raiders are good). Once you find something to kill hit the right bumper to bring up the V.A.T.S. Mode so it will make it easier to see how much life whatever you're killing has. Now what you want to do is take down as much life as possible WITHOUT killing it.Once it's almost dead pause the game with the start button and change the difficulty to very hard then unpause and finish it off.
You will get the Exp for the kill on very hard mode instead of very easy. Then just switch it back to an easier difficulty and repeat whenever you run into enemies.
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